GodotLens

io.github.pzalutski-pixel/godotlens

Godot's own view of your GDScript project: code, scenes, and the running game

Connect this server

Add this to your MCP client config — claude_desktop_config.json (Claude Desktop) or .cursor/mcp.json (Cursor).Suits: Claude Desktop · Cursor.

{
  "mcpServers": {
    "godotlens": {
      "command": "npx",
      "args": [
        "-y",
        "godotlens-mcp@1.2.0"
      ],
      "env": {
        "GODOT_LSP_HOST": "127.0.0.1",
        "GODOT_LSP_PORT": "6005",
        "GODOT_DAP_HOST": "127.0.0.1",
        "GODOT_DAP_PORT": "6006",
        "GODOT_LSP_TIMEOUT": "15",
        "GODOT_DIAGNOSTICS_TIMEOUT": "8",
        "GODOT_FIND_FILE_LIMIT": "60",
        "GODOT_RUNTIME_MAX_SESSIONS": "4"
      }
    }
  }
}
Environment variables
  • GODOT_LSP_HOSTGodot language server host
  • GODOT_LSP_PORTGodot language server port (the VS Code extension uses 6008)
  • GODOT_DAP_HOSTGodot debug adapter host
  • GODOT_DAP_PORTGodot debug adapter port, used by the debug_* tools
  • GODOT_LSP_TIMEOUTSeconds to wait for a single LSP response
  • GODOT_DIAGNOSTICS_TIMEOUTSeconds to wait for diagnostics after a sync
  • GODOT_FIND_FILE_LIMITMax files gdscript_find inspects across the project
  • GODOT_RUNTIME_MAX_SESSIONSMax games runtime_run keeps running at once

A starting point — check the repository for exact arguments and setup. Restart your client after editing the config.

Category
Developer Tools
Version
1.2.0
Registry
active
Published
10/17/2026
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